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How to use tes5edit in mod organizer
How to use tes5edit in mod organizer











how to use tes5edit in mod organizer

There is no compiler directive to add "Mod organizer" support in the Embarcadero compiler. Mod Organizer support is one of them and they don't understand why it appears that there is no support.

how to use tes5edit in mod organizer

I do know that this is essentially what modgroups have been designed for (so I do get that the answer might just be a straight "No, not possible, rely on mod groups"), but sadly they're nowhere near as convenient as I'd like them to request features that are not needed sometimes. Right now there is no difference between a regular conflict between two independant mods, and "chained conflicts" between an intermediate master and its child plugin. If value A is at 1 in Skyrim.esm, 2 in Update.esm, and 3 in MyMod.esp, (MyMod.esp having both Skyrim and Update as masters) then the record in Update.esm would have this new status and color.Īlternatively, an option to have those cases displayed as "master" (even if the record isn't defined directly in it, they're still in a "it make sense that I am being overriden") could do the trick. Would it be possible to have another status (and thus font color) for records / sub-records which are "Conflict looser, but the conflict winner have me as a master". I did but the same thing happened so then they told me to head to the mo2 offical server, but they havent responded yet. So Im now here to figure out what exactly is going on hoping that u guys can help.Sorry for making such a big a request kindof out of nowhere but. Not knowing what was going on, I went to the viva new vegas discord server for help and they just told me to uninstall mo2 and reinstall it. when i skipped though mo2 refused to load saying it was already running even though it wasn't appearing on screen. It said that windows was unable to save all the data for the files \MO2\logs\usvfs-_06-15-18.log, \MO2\plugins\data\OMODFramework.log, and \MO2\ModOrganizer.ini all lost data.After that I recieved the same message about plugin_python.dll failing to load from the last time it was started which i decided to skip. I ignored it and carried on as usual until eventually when I tried to open mo2 I got back to back notifications from google about a delayed write failed that happened multiple times for several files. After a week or two of playing nv with the mods from the guid and installing several others with it, I got a notification from windows saying "mod organizer failed to load the plugin 'plugin_python.dll' last time it was started".

how to use tes5edit in mod organizer

One of those guides was viva new vegas which I was able to follow along easily.

how to use tes5edit in mod organizer

As background info, A few months ago I got into modding for fallout new vegas and while doing so i searched up several guides on the topic.













How to use tes5edit in mod organizer